<< HOME
:: REEL 2008 ::

(mouse-over clip for player controls)



:: SHOT BREAKDOWN ::

Intro:
Eternal Nightmare
 
creature - modeling & Zbrush, animation
bed & pillow - modeling, shaders, animation
bed sheet - dynamic simulation
shot setup, camera animation
compositing
Shot 01:
Metal Gear Solid 4
Praying Mantis
 
set extensions - modeling, texturing
Shot 02:
Metal Gear Solid 4
Praying Mantis
 
set extensions - modeling, texturing
Shot 03:
Metal Gear Solid 4
Praying Mantis
 
taxi cab - modeling, blendshapes, texturing
electrical box & cables - technical setup & dynamics
sparks & flame - particle effects & animation
Shot 04:
Metal Gear Solid 4
Praying Mantis
 
set extensions - modeling, texturing
electrical cables - technical setup & dynamics
electrical pole - modeling, texturing, blendshapes
sparks - particle effects
Shot 05:
Metal Gear Solid 4
Game Show
 
cyborg oracle - rigging & technical setup, blendshapes
Shots 06-08:
Metal Gear Solid 4
Talk Show
 
floating shattered mirror - modeling & animation
map of Japan - modeling, texturing, particle effects
helicopter - animated debris explosion
missile trail - particle effects
mist & blue embers - particle effects
bubbling on table - technical setup & animation
set up & rendered fake reflections on vase & table lighting, rendering, compositing
Shot 09:
Metal Gear Solid 4
Pieuvre Armament
 
octopus helmet - modeling
Shot 10:
Metal Gear Solid 4
Ocelot
 
Russian architectural structure - modeling
tank train - modeling
Shots 11-12:
Gatorade
"What's Inside Crosby"

 
shot setup, camera animation
tunnel, DNA, neurons, Gatorade tubes - modeling
sharks - deformations
zambonis - animation
dangling neurons - technical setup & dynamics
Shots 13-15:
Gatorade
"What's Inside Crosby"
 
shot setup
photograph clotheslines - setup & animation, texturing
Shots 16-17:
Sears
"Pages"
 
oven & plant - modeling, texturing, animation
refrigerator & dishwasher pages - texturing, animation
catalog pages - modeling & texturing
set up & rendered fake reflections on oven & floor
Shots 18-20:
Kohler
"New.Life.Form."
 
faucet & sink - modeling, textures
Shots 21-23:
pitch
 
cherries - modeling
bird - technical setup & animation
shot setup & camera animation
Shot 24:
Antarctic
(personal project)
 
environment - matte painting, sky replacement
spacecrafts & base - modeling, shaders, animation
laser scanner - technical setup & animation, shaders
snow - particle effects
shot setup & camera animation
lighting, rendering, compositing
Outro:
The Thing
(personal project)
 
two-headed creature - modeling & Zbrush, rigging & blendshapes, texturing, animation
spider tentacles - modeling, rigging & animation
environment - modeling & texturing
lighting, rendering, compositing


:: CREDITS ::

Shots 01-10, 18-23: work done at Logan
Shots 11-17: work done at Motion Theory


all content © 2006-2008 in U.S.A. by Josh Cortopassi or their respective owners